Mohamed Hassan
As an AI Scientist at Electronic Arts, I specialize in developing advanced 3D generative models.
My primary focus is on creating high-quality 3D assets, such as shapes, characters, and motion sequences,
derived from various high-level control signals. These control signals can originate from images, videos, sketches, or text descriptions.
I hold a Ph.D. from Max Planck Institute for Intelligent Systems,
where I worked on computer vision, computer graphics and machine learning. I was advised by Michael Black.
In my PhD thesis, I explored the reconstruction, analysis, and generation of Human-Scene Interaction.
During my Ph.D., I was an intern at Nvidia Toronto AI lab where I worked with Sanja Filder and Jason Peng.
I also had the pleasure of doing an internship at Adobe Research in the summer of 2020. At Adobe, I worked with Duygu Ceylan,
Ruben Villegas, Jun Saito,
Yi Zhou, and Jimei Yang.
In my free time, I enjoy reading about history, philosophy, and economics.
I also like to cycle, run, swim, train BJJ, or go backpacking.
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